| Author |
Message |
cyrri
Member
|
# Posted: 14 Nov 2006 09:48
some wishes that came to my mind while toying with camtrace 3d, which really rocks :)
- would be nice if camtrace accepted pitch and roll along with the viewpos command. some format like
viewpos (pos_x, pos_y, pos_z) : (pitch, yaw, roll)
i know that ET and Q3 only pass yaw, but modified Q3 engines can pass pitch and roll as well.
- a toggle button for printing out the currently passed control point during camscript execution. just to make life easier.
- per control point, the option to exec a script. this way, one coult trigger events or alter arbitrary cvars ( like gamma, showtris).
- the possibility to explicitly control the speed of the cam, e.g. by adding the speed factor as control point attribute.
- the option to exclude certain attributes for a control point. so if you want to interpolate an attribute between the first and the fifth control point, you leave the attribute value of the intermediate points empty/NULL. this could be helpfull for adding fov, roll or speed after creating the cam curve, just by adding control points that only affect these values.
- the scripts to execute before and after cam exec seem to be constrained to be in the same folder as the et.exe, why?
thx gg67 for this tool, our game never looked so sexy before :)
|
gg67
Member
|
# Posted: 15 Nov 2006 20:55
hi cyrri,
>> would be nice if camtrace accepted pitch and roll along with the viewpos command. some format like
>> viewpos (pos_x, pos_y, pos_z) : (pitch, yaw, roll)
>> i know that ET and Q3 only pass yaw, but modified Q3 engines can pass pitch and roll as well.
- Sure. I already asked a coder of ET, but without answer.
>> a toggle button for printing out the currently passed control point during camscript execution. just to make life easier.
- Which control point infos ? The point number, or more datas ?
>> per control point, the option to exec a script. this way, one coult trigger events or alter arbitrary cvars ( like gamma, showtris).
- Yeah, great idea.
>> the possibility to explicitly control the speed of the cam, e.g. by adding the speed factor as control point attribute.
- Already implemented ... for the next release :p
>> the option to exclude certain attributes for a control point. so if you want to interpolate an attribute
>> between the first and the fifth control point, you leave the attribute value of the intermediate points
>> empty/NULL. this could be helpfull for adding fov, roll or speed after creating the cam curve, just
>> by adding control points that only affect these values.
- Allowing to add intermediate point just to change one or more attributes ?
>> the scripts to execute before and after cam exec seem to be constrained to be in the same folder as the et.exe, why?
- Don't know anymore. but, i will look
>> thx gg67 for this tool, our game never looked so sexy before :)
- Glad that u like it.
So, nice which list. But, atm, i have not anymore. I will restart support ct3d @ mid-december i hope
thx for ur suggestion, i saved it on my hd.
cu soon
bb
|
cyrri
Member
|
# Posted: 16 Nov 2006 03:59
hooray speed control, good news :)
- Which control point infos ? The point number, or more datas ?
point numbers only would be fine.
>> the option to exclude certain attributes for a control point. so if you want to interpolate an attribute
>> between the first and the fifth control point, you leave the attribute value of the intermediate points
>> empty/NULL. this could be helpfull for adding fov, roll or speed after creating the cam curve, just
>> by adding control points that only affect these values.
- Allowing to add intermediate point just to change one or more attributes ?
yes. the idea is like the 'global' option to include FOV and timescale, but i would like to have this option for each control point and for all attributes. for example if the trace is ok between 2 points, but i want some roll between them. now i add a point that has xyz coordinates and a roll value, but no pitch or yaw.
so the roll spline would have one more control point than the the yaw spline.
i'd like to toy with the speed control version, so tell me if you need betatesters :))
cu
|
cyrri
Member
|
# Posted: 15 Jan 2007 19:01
any progress by now?
|
gg67
Member
|
# Posted: 17 Jan 2007 18:16
mmh, no time to work on this last month :/
|
hannes
Member
|
# Posted: 5 Apr 2007 08:25
the pitch yaw roll thingy is avi @ uv-mmod
|